Matthew Julal
Fun fact: The creator of Donkey-Kong and Super Mario Bros., Shigeru Miyamoto, is apparently not allowed to bike to work because he is too important to Nintendo.
I heard this fact a while ago and it blew my mind. True or not, the idea that a man is so important to a company that he is restricted from biking for his own- and therefore the companies- perceived safety. It is a strange idea, a Creative Fellow (his official title) is restricted from riding his bike in order to avoid any possible accidents. Now, Nintendo's fears are warranted as he has pretty much created their brand; and though I am not a massive fan of most Nintendo properties, I do have a deep respect for them and their 'Creative Fellow'.
Now you may wonder how any of that belongs in the 'about' section of my site. That's warranted. The reasoning is that I would one day like to be this instrumental to a company's success. Perhaps not as a 'Creative Fellow' but as a teammate. To pursue this goal, I dedicate myself to my work. If I have something to do, I do it. I'm not afraid to go above and beyond in my work, often signing on for additional projects and work for no other reason than to say that I can achieve it.
So how did I get to where I am? As a child I had always loved Space Jam and Pingu. Perhaps I was enamoured by the fact that I could watch my favorite TV characters interact with people in real life, or that I just had a strange fascination with unintelligible noises and clay telling me a story; but it quickly gave me a deep love of animation. I learned that animation was done with pictures that people drew, so I set myself to learn to draw. As a small child I would often see characters I liked on TV and attempt to draw them. This later evolved into basic character designs that I would create based on my favorite characters. On my spare time in high-school I then began to experiment with Flash and Maya, though I was perusing work in the scientific fields of chemistry and physics. Close to my completion of high-school I began to dislike the work that I was doing in the scientific fields. This prompted me to than follow my passion of animation; though my family was not shocked by the change. I used my savings that I had amassed from working to buy a PC that can handle the strain that Maya placed on it. I applied to Animation College and began work on a website and portfolio, often taking projects from school and working on them for months after I had handed them in, just so I can say I'm happy with the end result.
If I'm not working, chances are you can find me playing video games, or working on side projects to improve my skills. Now since you probably stopped reading this about midway through the last paragraph, I'll say thank you for your time! If you have any questions you can contact me on the Contact page.
Thank You,
Matt